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Graphics: Fixed some dropdown menus in the Mac Editor that would previously jitter or jerk out with artifacts when opened.
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Fixed regression by speeding up OpenCL shader loading stage by caching binaries in the GICache. GI: OpenCL shader loading time in new projects has become significantly slower. GI: Fixed SetLightingDataAsset with multiscenes (caused the lightmaps to disappear for other scenes). GI: Fixed Light Probes losing their lighting data after entering Play mode when Baked and Realtime GI are enabled. Game Core: Fixed crash on pre-processor only compilation of compute shaders. Also during the failure, Unity will now print environment variables thus helping identifying such issues in the future.Īndroid: Bring back the ability to initialize UnityPlayer with Context class, this allows Unity to initialize itself from WallpaperService.Īndroid: Fixed high memory usage when uploading 2D array textures using Vulkan on Adreno devices.Īndroid: Fixed overhead of memory allocations in the Vulkan backend for allocation sizes between 128kB and 1024kB.Īndroid: Fixed regression where TouchScreenKeyboard.Open() was not opening.Īndroid: Fixed Screen.safeArea returning wrong height when building Native app with Unity as a Library.Īsset Pipeline: Fixed an issue where generating previews of some prefabs could raise an 'unknown importer' error in the console.ĭX12: Fixed for crash when an upload subupdates buffer was assigned to a compute shader as a UAV.Įditor: Fixed crash when moving non-empty folder to a target containing another folder with the same name in the Project Browser.Įditor: Fixed occasional crash when loading TIFFs with bad thumbnail tags.Įditor: Replaced the scene asset icon with new Unity logo. Even though everything is set correctly in Preferences->External Tools->JDK. For ex., "Unable to locate a Java Runtime".
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ĢD: Fixed case where SpriteShape throws ArgumentException error when checking position validity of a point added to Spline.ĢD: Fixed case where Tangent Data is always saved even when not in use for SpriteShapeRenderer when Geometr圜ache is active.ĢD: Fixed duplicate instantiated GameObjects from Tiles on Tilemap Prefabs when instantiating the Tilemap Prefabs.Īndroid: Blind fix for an issue where executing Android SDK tool command would fail with missing java error.
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Universal RP: Lights appear significantly brighter when using the Simple Lit shaderĮditor: Added timestamps argument to include timestamps and thread ID prefix to logs.Įditor: Adds the ability to block shortcuts from triggering during playmode while the game view window is focused. UGUI: UI Elements are no longer rendered when deactivating and reactivating the Parent GameObject UGUI: UI becomes not interactable after deactivating and reactivating Canvas UGUI: Broken mouse pointer input coordinates in GraphicRaycaster for certain window sizes in Build when run in windowed mode Shader System: Editor crashes when building if calling "ShaderKeyword" methods in "IPreprocessShaders" classes Scene Management: Scene causes Editor crash when specific Lighting Data Asset is used Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project MacOS: Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component Linux: Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial Inspector Framework: List element overlaps everything when using Serializable struct/class AI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateSceneĬustomer QA Onboarding: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project